We let people embody machines from anywhere on the planet. Humanoids, drones, industrial arms -- if it moves, someone in a headset can be inside it, doing real work. You know how people remote into desktops? We do that, but for the physical world.
Team of 5 scaling to 10.
XR Engineer -- Build the interface between human input and robot movement. Hand/body tracking, gaze, controllers, spatial UI. Make teleoperation feel like teleportation, not a laggy video call. Experience with three.js, react-three/fiber and the pmndrs ecosystem is a big plus.
Full-Stack Engineer -- Product verticals end-to-end: data modeling, server routes, UI, real-time sync. Fleet management, operator scheduling, org tooling. TypeScript/React. Experience with sync engines or local-first architectures is a big plus.
Real-Time Engineer -- WebRTC internals, peer-to-peer data channels + video, connection lifecycle management in Go. Sub-frame latency with real consequences -- these are physical machines. If you've worked on real-time media infrastructure and want to apply it to something that actually moves, this is it.
We don't care about your title. We care that you can own a problem space end-to-end, move independently, and ship things that matter.
To apply: go to https://EvolveRobotics.com, find the contact form, and beat the game. If you can't get past Evo, this might not be the role.
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